Items where Subject is "Studio Project"
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- Art & Design (3)
- Studio Project (3)
- Art & Design (3)
- By Subject (3)
Communication model
Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)
Education
Empirical study on game-based learning phenomenon through mobile design technology. In: International Colloquium of Art and Design Education Research (i-CADER 2014. Springer, Singapore, pp. 195-199. ISBN 978-981-287-332-3 (2015)
Engagement
Empirical study on game-based learning phenomenon through mobile design technology. In: International Colloquium of Art and Design Education Research (i-CADER 2014. Springer, Singapore, pp. 195-199. ISBN 978-981-287-332-3 (2015)
Karya Seni
Karya seni visual dalam konteks pasca Covid-19 di Malaysia: interpretasi simbol bagi catan terpilih “Transit 1×1: online exhibition”. Kupas Seni, 10 (SI2). pp. 104-111. ISSN 2289-4640 (2022)
Littering
Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)
Media and medium
Empirical study on game-based learning phenomenon through mobile design technology. In: International Colloquium of Art and Design Education Research (i-CADER 2014. Springer, Singapore, pp. 195-199. ISBN 978-981-287-332-3 (2015)
Mobile Technology
Empirical study on game-based learning phenomenon through mobile design technology. In: International Colloquium of Art and Design Education Research (i-CADER 2014. Springer, Singapore, pp. 195-199. ISBN 978-981-287-332-3 (2015)
Motivation
Empirical study on game-based learning phenomenon through mobile design technology. In: International Colloquium of Art and Design Education Research (i-CADER 2014. Springer, Singapore, pp. 195-199. ISBN 978-981-287-332-3 (2015)
Pasca Covid-19
Karya seni visual dalam konteks pasca Covid-19 di Malaysia: interpretasi simbol bagi catan terpilih “Transit 1×1: online exhibition”. Kupas Seni, 10 (SI2). pp. 104-111. ISSN 2289-4640 (2022)
Planned behavior
Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)
Public park
Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)
Signage design
Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)
Sustainability
Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)
Symbol
Karya seni visual dalam konteks pasca Covid-19 di Malaysia: interpretasi simbol bagi catan terpilih “Transit 1×1: online exhibition”. Kupas Seni, 10 (SI2). pp. 104-111. ISSN 2289-4640 (2022)
Technology-Enhanced Learning
Empirical study on game-based learning phenomenon through mobile design technology. In: International Colloquium of Art and Design Education Research (i-CADER 2014. Springer, Singapore, pp. 195-199. ISBN 978-981-287-332-3 (2015)
Visual Arts
Karya seni visual dalam konteks pasca Covid-19 di Malaysia: interpretasi simbol bagi catan terpilih “Transit 1×1: online exhibition”. Kupas Seni, 10 (SI2). pp. 104-111. ISSN 2289-4640 (2022)
Visual communication
Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)