Items where Subject is "2D and 3D Animation"
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- 2D and 3D Animation (40)
- Art & Design (40)
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A
The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)
Brainy Bunch Animation didik kanak-kanak ilmu, nilai Islam. [Newspaper] (2017)
Syiah Nasitah lukis anime, terima tempahan dari Kanada. [Newspaper] (2020)
Satira PKP dalam kartun. [Newspaper] (2020)
Permainan mudah alih dan kanak-kanak. Ideology, 2 (1). pp. 137-149. ISSN 2550-214X (2018)
B
Pak Pandir, Kluang Man dipopularkan dalam kursus ukir figura. [Newspaper] (2016)
D
The Research of 3D Modeling between Visual & Creativity. International Journal of Innovative Technology and Exploring Engineering (IJITEE), 8. pp. 180-186. ISSN 2278-3075 (2019)
Komik sebagai alat pencetus sifat inkuiri di Malaysia. In: The 4th International Conference on Learner Diversity: Education for Diverse Learners, 17– 18 September 2014, Institut KWSP Kajang. (Submitted) (2014)
H
Augmented reality (AR) for British pillboxes as a medium of education in heritage conservation in Kelantan. International Journal of Creative Future and Heritage (TENIAT), 10 (2). pp. 13-23. ISSN 2289-4527 (2022)
Learning effectiveness of 3D hologram animation on primary school learners. Journal of Visual Art and Design, 9 (2). pp. 93-104. ISSN 2337-5795 (2019)
I
Anak Malaysia terlibat bikin animasi Spider-Man. [Newspaper] (2021)
K
Video karya budak 6 tahun raih sejuta mata AirAsia. [Newspaper] (2018)
Karya animasi Malaysia bakal cipta nama di pentas global. [Newspaper] (2020)
L
Unimas students encouraged to use state’s folklore and ethnic designs. [Newspaper] (2010)
M
FFM31: ejen Ali the movie saingi filem cereka. [Newspaper] (2021)
PWS pilih jalan cerita, karakter animasi. [Newspaper] (2022)
Paper toy as a modern storytelling aid among children (education). Jurnal Teknologi UTM, 75 (3). ISSN 2180-3772 (2015)
Travelog wisata ilmu dan budaya seorang kartunis. [Newspaper] (2020)
Penilaian bahasa visual terhadap faktor penglibatan pembaca komik Melayu. Malaysian Journal of Creative Media, Design and Technology, 1 (5). ISSN 2637-0557 (2017)
Artis grafiti tanah air Katun raih lebih RM1.6 juta hasil jualan karya seni NFT. [Newspaper] (2021)
Teknologi hologram gamit pengunjung pameran grafik. [Newspaper] (2018)
Sabah's creative talents can produce world class animation. [Newspaper] (In Press) (2021)
Ejen Ali dapat pengiktirafan festival antarabangsa. [Newspaper] (2020)
Ejen Ali, Alif & Sofia wakil Malaysia. [Newspaper] (2020)
BoBoiBoy Movie 2 finalis NYAFA. [Newspaper] (2020)
N
Jiwa anime Marina. [Newspaper] (2017)
S
Kring! diumum filem animasi terbaik di Perancis. [Newspaper] (2020)
Prestasi graduan institusi pengajian tinggi dalam bidang reka bentuk 3d animasi di Malaysia. Malaysian Journal of Creative Media, Design and Technology, 1 (5). pp. 1-15. ISSN 2637-0557 (2017)
W
Imejan haiwan dalam kartun lerang Langkawit melalui pendekatan ikonografi. Jurnal Kinabalu, SI. pp. 50-71. ISSN 2600-867X (2019)
Z
Upin & Ipin menang di China. [Newspaper] (2019)