Items where Subject is "2D and 3D Animation"
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3D Animasi
Prestasi graduan institusi pengajian tinggi dalam bidang reka bentuk 3d animasi di Malaysia. Malaysian Journal of Creative Media, Design and Technology, 1 (5). pp. 1-15. ISSN 2637-0557 (2017)
3D Animation
Karya animasi Malaysia bakal cipta nama di pentas global. [Newspaper] (2020)
3D Material mapping
The Research of 3D Modeling between Visual & Creativity. International Journal of Innovative Technology and Exploring Engineering (IJITEE), 8. pp. 180-186. ISSN 2278-3075 (2019)
3D animation
Firma animasi dunia sertai Persidangan Kre8tif! 2020. [Newspaper] (2020)
The Research of 3D Modeling between Visual & Creativity. International Journal of Innovative Technology and Exploring Engineering (IJITEE), 8. pp. 180-186. ISSN 2278-3075 (2019)
Learning effectiveness of 3D hologram animation on primary school learners. Journal of Visual Art and Design, 9 (2). pp. 93-104. ISSN 2337-5795 (2019)
Video karya budak 6 tahun raih sejuta mata AirAsia. [Newspaper] (2018)
Unimas students encouraged to use state’s folklore and ethnic designs. [Newspaper] (2010)
Ejen Ali, Alif & Sofia wakil Malaysia. [Newspaper] (2020)
BoBoiBoy Movie 2 finalis NYAFA. [Newspaper] (2020)
Kring! diumum filem animasi terbaik di Perancis. [Newspaper] (2020)
Upin & Ipin menang di China. [Newspaper] (2019)
3D hologram animation
Learning effectiveness of 3D hologram animation on primary school learners. Journal of Visual Art and Design, 9 (2). pp. 93-104. ISSN 2337-5795 (2019)
Alat kiasan
Imejan haiwan dalam kartun lerang Langkawit melalui pendekatan ikonografi. Jurnal Kinabalu, SI. pp. 50-71. ISSN 2600-867X (2019)
Animasi
Biz Malaysia: sinar animasi Malaysia. [Video] (2016)
Kandungan digital: Malaysia terus terajui industri animasi Asean. [Video] (2021)
MP Toonz: buka rahsia pelesenan jenama animasi. [Video] (2022)
Pertandingan animasi merdeka MDEC. [Video] (2019)
Upin & Ipin tewaskan animasi Korea Selatan, AS. [Newspaper] (2021)
Pak Pandir, Kluang Man dipopularkan dalam kursus ukir figura. [Newspaper] (2016)
Anak Malaysia terlibat bikin animasi Spider-Man. [Newspaper] (2021)
FFM31: ejen Ali the movie saingi filem cereka. [Newspaper] (2021)
Ejen Ali dapat pengiktirafan festival antarabangsa. [Newspaper] (2020)
Animasi 3d
Ejen Ali: raih anugerah TV animasi 3D terbaik Contentasia 2021. [Video] (2021)
Animation
Art exhibition at Lov Gallery. [Newspaper] (2013)
Firma animasi dunia sertai Persidangan Kre8tif! 2020. [Newspaper] (2020)
Promoting Sabah through animation. [Newspaper] (2019)
Pak Pandir, Kluang Man dipopularkan dalam kursus ukir figura. [Newspaper] (2016)
Video karya budak 6 tahun raih sejuta mata AirAsia. [Newspaper] (2018)
Unimas students encouraged to use state’s folklore and ethnic designs. [Newspaper] (2010)
Ejen Ali, Alif & Sofia wakil Malaysia. [Newspaper] (2020)
BoBoiBoy Movie 2 finalis NYAFA. [Newspaper] (2020)
Kring! diumum filem animasi terbaik di Perancis. [Newspaper] (2020)
Upin & Ipin menang di China. [Newspaper] (2019)
Animation software
Sabah's creative talents can produce world class animation. [Newspaper] (In Press) (2021)
Anime
Syiah Nasitah lukis anime, terima tempahan dari Kanada. [Newspaper] (2020)
Jiwa anime Marina. [Newspaper] (2017)
Art
Permainan mudah alih dan kanak-kanak. Ideology, 2 (1). pp. 137-149. ISSN 2550-214X (2018)
Art history
Unimas students encouraged to use state’s folklore and ethnic designs. [Newspaper] (2010)
Artbanks
The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)
Audio and visual
Teknologi hologram gamit pengunjung pameran grafik. [Newspaper] (2018)
Augmented reality
Augmented reality (AR) for British pillboxes as a medium of education in heritage conservation in Kelantan. International Journal of Creative Future and Heritage (TENIAT), 10 (2). pp. 13-23. ISSN 2289-4527 (2022)
Bahasa Visual
Penilaian bahasa visual terhadap faktor penglibatan pembaca komik Melayu. Malaysian Journal of Creative Media, Design and Technology, 1 (5). ISSN 2637-0557 (2017)
Bakat tempatan
Anak Malaysia terlibat bikin animasi Spider-Man. [Newspaper] (2021)
Blockchain
Artis grafiti tanah air Katun raih lebih RM1.6 juta hasil jualan karya seni NFT. [Newspaper] (2021)
Budaya Malaysia
Pertandingan animasi merdeka MDEC. [Video] (2019)
Character modelling
The Research of 3D Modeling between Visual & Creativity. International Journal of Innovative Technology and Exploring Engineering (IJITEE), 8. pp. 180-186. ISSN 2278-3075 (2019)
Comic
The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)
Conservation
Augmented reality (AR) for British pillboxes as a medium of education in heritage conservation in Kelantan. International Journal of Creative Future and Heritage (TENIAT), 10 (2). pp. 13-23. ISSN 2289-4527 (2022)
Cosplay
Jiwa anime Marina. [Newspaper] (2017)
Costume
Jiwa anime Marina. [Newspaper] (2017)
Covid-19
Brainy Bunch Animation didik kanak-kanak ilmu, nilai Islam. [Newspaper] (2017)
Digital illustration
Firma animasi dunia sertai Persidangan Kre8tif! 2020. [Newspaper] (2020)
Video karya budak 6 tahun raih sejuta mata AirAsia. [Newspaper] (2018)
Kring! diumum filem animasi terbaik di Perancis. [Newspaper] (2020)
Upin & Ipin menang di China. [Newspaper] (2019)
Education
Augmented reality (AR) for British pillboxes as a medium of education in heritage conservation in Kelantan. International Journal of Creative Future and Heritage (TENIAT), 10 (2). pp. 13-23. ISSN 2289-4527 (2022)
Ejen Ali
FFM31: ejen Ali the movie saingi filem cereka. [Newspaper] (2021)
Ejen Ali dapat pengiktirafan festival antarabangsa. [Newspaper] (2020)
Ethnic designs
Unimas students encouraged to use state’s folklore and ethnic designs. [Newspaper] (2010)
Filem
Ejen Ali dapat pengiktirafan festival antarabangsa. [Newspaper] (2020)
Foto manual
Travelog wisata ilmu dan budaya seorang kartunis. [Newspaper] (2020)
Games
Permainan mudah alih dan kanak-kanak. Ideology, 2 (1). pp. 137-149. ISSN 2550-214X (2018)
Gempak
The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)
Gila-Gila
The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)
Grafiti
Artis grafiti tanah air Katun raih lebih RM1.6 juta hasil jualan karya seni NFT. [Newspaper] (2021)
Graphic Posters
Art exhibition at Lov Gallery. [Newspaper] (2013)
Graphic design
Permainan mudah alih dan kanak-kanak. Ideology, 2 (1). pp. 137-149. ISSN 2550-214X (2018)
Harta intelek
MP Toonz: buka rahsia pelesenan jenama animasi. [Video] (2022)
PWS pilih jalan cerita, karakter animasi. [Newspaper] (2022)
Heritage
Augmented reality (AR) for British pillboxes as a medium of education in heritage conservation in Kelantan. International Journal of Creative Future and Heritage (TENIAT), 10 (2). pp. 13-23. ISSN 2289-4527 (2022)
Hologram
Teknologi hologram gamit pengunjung pameran grafik. [Newspaper] (2018)
Humor
The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)
Imej haiwan
Imejan haiwan dalam kartun lerang Langkawit melalui pendekatan ikonografi. Jurnal Kinabalu, SI. pp. 50-71. ISSN 2600-867X (2019)
Industri kreatif
Prestasi graduan institusi pengajian tinggi dalam bidang reka bentuk 3d animasi di Malaysia. Malaysian Journal of Creative Media, Design and Technology, 1 (5). pp. 1-15. ISSN 2637-0557 (2017)
Kadazandusun Language Foundation
Imejan haiwan dalam kartun lerang Langkawit melalui pendekatan ikonografi. Jurnal Kinabalu, SI. pp. 50-71. ISSN 2600-867X (2019)
Kandungan kreatif
Biz Malaysia: sinar animasi Malaysia. [Video] (2016)
Ejen Ali: raih anugerah TV animasi 3D terbaik Contentasia 2021. [Video] (2021)
Kandungan digital: Malaysia terus terajui industri animasi Asean. [Video] (2021)
Karakter animasi
PWS pilih jalan cerita, karakter animasi. [Newspaper] (2022)
Karikatur
Travelog wisata ilmu dan budaya seorang kartunis. [Newspaper] (2020)
Kartun
Syiah Nasitah lukis anime, terima tempahan dari Kanada. [Newspaper] (2020)
Kartun lerang
Imejan haiwan dalam kartun lerang Langkawit melalui pendekatan ikonografi. Jurnal Kinabalu, SI. pp. 50-71. ISSN 2600-867X (2019)
Kartun tempatan
Pak Pandir, Kluang Man dipopularkan dalam kursus ukir figura. [Newspaper] (2016)
Kartunis
Satira PKP dalam kartun. [Newspaper] (2020)
Travelog wisata ilmu dan budaya seorang kartunis. [Newspaper] (2020)
Kartunis Langkawit
Imejan haiwan dalam kartun lerang Langkawit melalui pendekatan ikonografi. Jurnal Kinabalu, SI. pp. 50-71. ISSN 2600-867X (2019)
Katun
Artis grafiti tanah air Katun raih lebih RM1.6 juta hasil jualan karya seni NFT. [Newspaper] (2021)
Keganasan dan moral
Penilaian bahasa visual terhadap faktor penglibatan pembaca komik Melayu. Malaysian Journal of Creative Media, Design and Technology, 1 (5). ISSN 2637-0557 (2017)
Kelantan
Augmented reality (AR) for British pillboxes as a medium of education in heritage conservation in Kelantan. International Journal of Creative Future and Heritage (TENIAT), 10 (2). pp. 13-23. ISSN 2289-4527 (2022)
Ketulenan produk
Artis grafiti tanah air Katun raih lebih RM1.6 juta hasil jualan karya seni NFT. [Newspaper] (2021)
Kognitif sosial
Penilaian bahasa visual terhadap faktor penglibatan pembaca komik Melayu. Malaysian Journal of Creative Media, Design and Technology, 1 (5). ISSN 2637-0557 (2017)
Komik
Komik sebagai alat pencetus sifat inkuiri di Malaysia. In: The 4th International Conference on Learner Diversity: Education for Diverse Learners, 17– 18 September 2014, Institut KWSP Kajang. (Submitted) (2014)
Laboratory management
Brainy Bunch Animation didik kanak-kanak ilmu, nilai Islam. [Newspaper] (2017)
Anak Malaysia terlibat bikin animasi Spider-Man. [Newspaper] (2021)
Lukisan
Lukisan kepala kuda dipamer di Pustaka Miri. [Newspaper] (2020)
Syiah Nasitah lukis anime, terima tempahan dari Kanada. [Newspaper] (2020)
Lukisan kartun
Satira PKP dalam kartun. [Newspaper] (2020)
Lukisan kepala kuda
Lukisan kepala kuda dipamer di Pustaka Miri. [Newspaper] (2020)
Malaysia
Sabah's creative talents can produce world class animation. [Newspaper] (In Press) (2021)
Media Prima Toonz (MP Toonz)
MP Toonz: buka rahsia pelesenan jenama animasi. [Video] (2022)
PWS pilih jalan cerita, karakter animasi. [Newspaper] (2022)
Media and medium
The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)
Media sosial
Satira PKP dalam kartun. [Newspaper] (2020)
Mobile applications
Paper toy as a modern storytelling aid among children (education). Jurnal Teknologi UTM, 75 (3). ISSN 2180-3772 (2015)
Multimedia University (MMU)
Anak Malaysia terlibat bikin animasi Spider-Man. [Newspaper] (2021)
Non-fungible token (NFT)
Artis grafiti tanah air Katun raih lebih RM1.6 juta hasil jualan karya seni NFT. [Newspaper] (2021)
Painting
Satira PKP dalam kartun. [Newspaper] (2020)
Papercraft
Art exhibition at Lov Gallery. [Newspaper] (2013)
Pasaran global
PWS pilih jalan cerita, karakter animasi. [Newspaper] (2022)
Pembaca
Komik sebagai alat pencetus sifat inkuiri di Malaysia. In: The 4th International Conference on Learner Diversity: Education for Diverse Learners, 17– 18 September 2014, Institut KWSP Kajang. (Submitted) (2014)
Pencetus
Komik sebagai alat pencetus sifat inkuiri di Malaysia. In: The 4th International Conference on Learner Diversity: Education for Diverse Learners, 17– 18 September 2014, Institut KWSP Kajang. (Submitted) (2014)
Perlesenan
MP Toonz: buka rahsia pelesenan jenama animasi. [Video] (2022)
Persepsi
Penilaian bahasa visual terhadap faktor penglibatan pembaca komik Melayu. Malaysian Journal of Creative Media, Design and Technology, 1 (5). ISSN 2637-0557 (2017)
Pertandingan
Pertandingan animasi merdeka MDEC. [Video] (2019)
Pillboxes
Augmented reality (AR) for British pillboxes as a medium of education in heritage conservation in Kelantan. International Journal of Creative Future and Heritage (TENIAT), 10 (2). pp. 13-23. ISSN 2289-4527 (2022)
Produksi animasi
PWS pilih jalan cerita, karakter animasi. [Newspaper] (2022)
Program TV
Ejen Ali: raih anugerah TV animasi 3D terbaik Contentasia 2021. [Video] (2021)
Program animasi asing
Upin & Ipin tewaskan animasi Korea Selatan, AS. [Newspaper] (2021)
Remaja
Penilaian bahasa visual terhadap faktor penglibatan pembaca komik Melayu. Malaysian Journal of Creative Media, Design and Technology, 1 (5). ISSN 2637-0557 (2017)
Sabah, Malaysia
Sabah's creative talents can produce world class animation. [Newspaper] (In Press) (2021)
Seni
Lukisan kepala kuda dipamer di Pustaka Miri. [Newspaper] (2020)
Sifat inkuiri
Komik sebagai alat pencetus sifat inkuiri di Malaysia. In: The 4th International Conference on Learner Diversity: Education for Diverse Learners, 17– 18 September 2014, Institut KWSP Kajang. (Submitted) (2014)
Simbolik
Imejan haiwan dalam kartun lerang Langkawit melalui pendekatan ikonografi. Jurnal Kinabalu, SI. pp. 50-71. ISSN 2600-867X (2019)
Software development
Sabah's creative talents can produce world class animation. [Newspaper] (In Press) (2021)
Storytelling
Paper toy as a modern storytelling aid among children (education). Jurnal Teknologi UTM, 75 (3). ISSN 2180-3772 (2015)
Style
The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)
Tenaga kerja filem
Anak Malaysia terlibat bikin animasi Spider-Man. [Newspaper] (2021)
Testing programme
Brainy Bunch Animation didik kanak-kanak ilmu, nilai Islam. [Newspaper] (2017)
Theme
The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)
Ujang
The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)
Upin & ipin
Upin & Ipin tewaskan animasi Korea Selatan, AS. [Newspaper] (2021)
Visual product
Paper toy as a modern storytelling aid among children (education). Jurnal Teknologi UTM, 75 (3). ISSN 2180-3772 (2015)
Teknologi hologram gamit pengunjung pameran grafik. [Newspaper] (2018)
Watak animasi popular
FFM31: ejen Ali the movie saingi filem cereka. [Newspaper] (2021)
World class animation
Sabah's creative talents can produce world class animation. [Newspaper] (In Press) (2021)